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Au-delà de l’art et du patrimoine : Expériences, passages et engagements

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ISBN: 9791035102937 DOI: 10.4000/books.psorbonne.7416 Language: French
Publisher: Éditions de la Sorbonne
Subject: Social Sciences
Added to DOAB on : 2019-12-06 13:15:42
License: OpenEdition Licence for Books

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Abstract

Les notions de « patrimoine » et « d’art », par leurs dimensions ethnocentrées, essentialistes et leurs enjeux idéologiques, érigent de nombreuses limites à la compréhension de l’hétérogénéité et du caractère processuel de la création. Partant de la diversité de l’usage des notions d’art et de patrimoine, ce numéro propose de les réinterroger – voire de réfléchir au-delà de ces notions instituées. Neuf études de cas, présentant des objets variés, relevant de différentes aires culturelles et historiques, et abordées avec des dispositifs méthodologiques distincts, seront mises en dialogue. L’objectif est d’appréhender différents moments, espaces, acteurs et logiques de la mise en art et de la mise en patrimoine du social. Trois pôles, considérés comme des propositions à la fois théoriques et méthodologiques, organisent notre réflexion. Dans un premier temps, appelant à l’exploration de la diversité des expériences de l’art, nous nous penchons sur certains « invisibles » de la création – comme le travail hors-champ de quelques acteurs des mondes de l’art et de la science – et sur les processus de création opérant par négociations entre ces différents agents. Dans un deuxième temps, en pensant nos sujets de recherche sous le signe du passage, il s’agit de questionner les circulations, les transferts de sens et les mutations exercées sur certains objets culturels (archives, éléments religieux, objets du quotidien) lorsqu’ils entrent dans le domaine de l’art et du patrimoine. Enfin, dans un aller-retour entre résistance et conformité, nous cherchons à mettre au jour les modalités des engagements (projets officiels, enjeux idéologiques ou sociaux) imprégnant la production de l’art et du patrimoine.

Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems

Authors: --- --- --- --- et al.
ISBN: 9783039287628 / 9783039287635 Year: Pages: 272 DOI: 10.3390/books978-3-03928-763-5 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Technology (General) --- General and Civil Engineering --- Environmental Engineering
Added to DOAB on : 2020-06-09 16:38:57
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The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.

Keywords

simulations --- serious games --- Q-method --- integrated water resources management --- policy analysis --- nexus --- participatory modelling --- serious game --- system dynamics --- water-food-land-energy-climate --- active learning --- drinking water --- role-play --- stakeholder collaboration --- Water Safety Plan --- water supply --- serious games --- social simulation --- social learning --- relational practices --- river basin management --- water governance --- multi-party collaboration --- stakeholders --- experimental social research --- Maritime Spatial Planning (MSP) --- stakeholder participation --- serious game --- Blue Growth --- Good Environmental Status --- serious games (SGs) --- water management --- value change --- transcendental values --- social equity --- sustainability --- Schwartz’s Value Survey (SVS) --- Integrated Water Resource Management (IWRM) --- psychosocial perspectives --- decision-making processes --- assessment --- educational videogames --- online games --- water --- ecology education --- drinking water management --- peri-urban --- institutions --- gaming-simulation --- groundwater --- capacity building --- serious games --- planning support systems --- knowledge co-creation --- sustainability --- maritime spatial planning --- serious gaming --- flood --- urban --- rural --- infrastructure --- decision making --- serious games --- role-playing games --- learning-based intervention --- transformative change --- social learning --- aquaculture --- Mekong Delta --- mangrove --- gamification --- serious games --- water governance --- stakeholder participation --- sustainability --- game-based learning --- integrated water resource management (IWRM) --- natural resource management --- simulation --- serious game --- social learning --- stakeholder collaboration --- sustainability --- water governance

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