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Gambling is both a multi-billion-dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing public attitudes and the sheer scale of the gambling enterprise necessitating innovative and mixed methodologies that are flexible, responsive and ‘agile’. This book seeks to demonstrate that researchers should look beyond the existing disciplinary territory and the dominant paradigm of ‘problem gambling’ in order to follow those changes across territorial, political, technical, regulatory and conceptual boundaries. The book draws on cutting-edge qualitative work in disciplines including geography, organisational studies, sociology, East Asian studies and anthropology to explore the production and consumption of risk, risky places, risk technologies, the gambling industry and connections between gambling and other kinds of speculation such as financial derivatives. In doing so it addresses some of the most important issues in contemporary social science, including: the challenges of studying deterritorialised social phenomena; globalising technologies and local markets; regulation as it operates across local, regional and international scales; and the rise of games, virtual worlds and social media.
gambling research --- gambling --- contemporary social science
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In 2003, Rachel A. Volberg wrote: “Why is it that gambling is not even on the radar when we consider the array of risks that adolescents must confront as they move towards adulthood?” Nowadays, after thirteen years, although much more is known about this particular form of risk behavior, there is still a general tendency, at least among laypersons, to not perceive gambling as a potential danger for youth and other population segments (e.g., individuals with migration background, seniors, sports professionals). However, the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, American Psychological Association, 2013) included Gambling Disorder as the only condition in the Section Non-Substance-Related Disorders. Moreover, it is specified that the disorder can indeed occur in adolescence or young adulthood. Despite this fact, theoretical and applied research on problem gambling with regard to adolescence and other risk groups is still in its infancy.For this reason, it seems to be important to organize a Research Topic on gambling in Frontiers in Psychology in order to i) highlight the necessity of considering gambling as a potential harmful activity; ii) summarize the state-of-art of international research on different aspects of the topic; and iii) offer important novel findings relevant for advancing knowledge in the field of gambling. Different types of research articles will be provided including original articles, systematic/scoping reviews, meta-analyses, case reports, and commentaries. These contributions will be focused on the following most important areas in gambling research: Measurement (Which are the most widely used instruments to assess gambling-related problems as well as proximate constructs and what are their psychometric properties? Are there new instruments to detect adolescent problem gamblers?), Protective and risk factors (What do we know about ecological and individual influences on gambling behavior? Which factors affect problem gambling most and in which way?), Prevention (Which are the most promising prevention programs implemented until now? Which are necessary ingredients for effective prevention?), Treatment (When individuals seek help for their gambling-related problems, which are the clinical treatments that are offered? Do we have evidence for treatment effectiveness for different subgroups?).To try to fulfill this goal in the most comprehensive way, researchers from different countries and with specific competencies and interests will be contacted and encouraged to submit a contribution. Through the integration of international and multidisciplinary contributions, i) new challenges in the field of gambling will be identified (e.g., definition of specific at-risk groups, specification of effective interventions in terms of best practices) and ii) new research routes (e.g., the use of behavioral data) will be outlined in order to build a comprehensive understanding of problem gambling. The overall aim is to summarize the state of art, to propose original novel findings, and to outline new directions in gambling research.
Gambling --- Problem Gambling --- Risk Factors --- Prevention --- Treatment --- Measurement
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Die Autorin leistet einen Beitrag zur Debatte über den Reformbedarf des Glücksspielrechts. Sie analysiert die Glücksspielregulierung gemäß dem GlüStV 2012, vergleicht diesen Vertrag mit den Regelungen des ehemaligen GlüG SH und überprüft ihn auf seine Verfassungs- und Unionsrechtskonformität. Hierzu behandelt sie die einschlägige Rechtsprechung (insbesondere vom EuGH, BVerfG, BVerwG sowie BGH) und bespricht die Stellungnahmen der EU-Kommission. Abschließend folgt eine ökonomische Analyse. Da Sportwettveranstalter für ihre Wettangebote die Sportdatenbanken der Sportveranstalter verwenden, beantwortet dieses Buch die Frage, welche Rechte den Sportveranstaltern nach derzeitiger Rechtslage an ihren Sportdatenbanken zustehen und ob es sinnvoll wäre, neue Rechte zu schaffen.
Law --- Gambling --- Jurisdiction --- German Law --- European Court of Justice --- Online Gambling --- sports betting
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Like in the case of drugs, gambling hijacks reward circuits in a brain which is not prepared to receive such intense stimulation. Dopamine is normally released in response to reward and uncertainty in order to allow animals to stay alive in their environment – where rewards are relatively unpredictable. In this case, behavior is regulated by environmental feedbacks, leading animals to persevere or to give up. In contrast, drugs provide a direct, intense pharmacological stimulation of the dopamine system that operates independently of environmental feedbacks, and hence causes “motivational runaways”. With respect to gambling, the confined environment experienced by gamblers favors the emergence of excitatory conditioned cues, so that positive feedbacks take over negative feedbacks. Although drugs and gambling may act differently, their abnormal activation of reward circuitry generates an underestimation of negative consequences and promotes the development of addictive/compulsive behavior. In Parkinson’s and Huntington’s disease, dopamine-related therapies may disrupt these feedbacks on dopamine signalling, potentially leading to various addictions, including pathological gambling. The goal of this Research Topic is to further our understanding of the neurobiological mechanisms underlying the development of pathological gambling. This eBook contains a cross-disciplinary collection of research and review articles, ranging in scope from animal behavioral models to human imaging studies.
Dopamine --- Gambling --- Reward --- uncertainty --- Addiction --- ventral striatum --- stress --- Conditioning
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The use of sport as an empirical setting to study different organizational and economic phenomena is continuously increasing (Day et al., 2012; Kahn, 2000; Wolfe et al., 2005). Specifically, in the finance literature, sports have been used to examine market efficiency (e.g., Edmans et al., 2007; Golec & Tamarkin, 1991; Gray & Gray, 1997, Woodland & Woodland, 1997), the financing of sports facilities (Baade & Matheson, 2006; Coates & Humphreys, 2003; Rebeggiani, 2006), and mega events (Madden, 2006).In addition, sports have many unique qualities, which contribute to an industry generating revenues estimated between 44 and 60 billion dollars in the United States (Humphreys & Ruseski, 2009). The study of sports has emerged both as an academic major and as a field of research, with sports financing being one of the main areas of scholarship in the field of research. Thus, the primary goal of this Special Issue will highlight sports’ activities as an empirical setting for understanding financial phenomena and will highlight sports’ unique financial idiosyncratic characteristics. Topics in this Special Issue can include, but are not limited to, non-profit sports clubs, mega events, financial issues related to stadiums and arenas, amateur and professional sports leagues and teams, and gambling markets, including sports betting, lotteries, and other games of chance.
sports --- gambling --- risk --- mega-sport events --- non-profit sports activities --- professional sports --- amateur sports --- sports clubs
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The world is full of uncertainty. In unpredictable circumstances, can emotions facilitate advantageous decision-making? A neuroscience team, led by Antonio Damasio, explored this question using the Iowa Gambling Task (IGT). To the present day, the findings of numerous IGT-related investigations strongly influence clinical and interdisciplinary research, for example, in neuroeconomics and neuromarketing.This special issue examines IGT-based research progress over the past 20 years through literature reviews, clinical examinations, model construction, theoretical integration, and brain imaging technology. Both supportive and opposing viewpoints are provided to frame correlations between rationality, emotion, decision-making, and IGT. Potential future directions for IGT studies are discussed
rationality --- emotion --- decision-making --- Iowa Gambling Task --- somatic marker hypothesis --- ventromedial prefrontal cortex --- expected value --- gain-loss frequency --- reward & punishment
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Gambling is now a legitimate sector of the entertainment industry. In the 1990s, opposition emerged in North America but failed to build a social movement on a large scale. This book specifically examines one of these coalitions in Vancouver, Cana-da. The local anti-gambling movement is analyzed as an expression of civic and political engagement. The study focuses specifically on the process of denouncing gambling practices and their conversion into a "public issue." The author analyzes a highly relevant current social debate.
opposition movement of gambling --- north america --- leisure --- loisirs --- sociology --- anthropologie --- engagement militant --- casinos --- vancouver --- adtivism --- construction sociale des problèmes publics --- sociologie --- critique anti-capitaliste --- social construction of public issues --- amérique du nord --- anti-capitalist critique --- mouvement d'opposition au jeu d'argent --- anthropology
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Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.
commuting --- well-being --- personality --- gender --- stress --- Internet addiction --- Internet gaming disorder --- game device usage pattern --- smartphone --- comorbidity --- Internet gaming disorder --- IGD --- emotional regulation --- cognitive reappraisal --- suppression --- depression --- hostility --- internet gaming disorder --- Dickman Impulsivity Inventory-Short Version (DII) --- Brief Self-Control Scale (BSCS) --- Symptom Checklist-90-Revised (SCL-90-R) --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- gambling --- video-game addiction --- screen addiction --- immersion --- problematic Internet use --- comorbidity --- cognitive distortion --- problematic smartphone use --- smartphone addiction --- social media --- approaches to learning --- deep approach to learning --- surface approach to learning --- smartphone --- problematic mobile phone use --- convergent design --- focus group --- survey --- internet gaming disorder --- impulsivity --- depression --- interpersonal relationships --- serial mediation --- Internet addiction --- mobile phone addiction --- online social network --- university students --- technological addictions --- behavioral addictions --- CERI --- CERM --- mobile phone dependence --- mobile phone use --- impulsivity --- China --- Internet addiction --- Internet-use disorder --- Internet literacy --- expectancies --- personality --- cultural differences --- pathological video-game use --- Internet Gaming Disorder --- comorbid psychopathology --- review --- Internet Use Disorder --- prevalence --- epidemiology --- adolescence --- latent profile analysis --- anxiety --- depression --- Internet addiction --- smartphone addiction --- propensity score --- Internet addiction --- coping strategies --- personality traits --- young people --- mobile phone use --- smartphone use --- Problematic Mobile Phone Use --- Problematic Mobile Phone Use Questionnaire --- psychometric testing --- measurement invariance --- time --- gaming disorder --- interpersonal relations --- self-efficacy --- self-control --- expectations --- fear of missing out (FOMO) --- social media --- problematic social media use (PSMU) --- phubbing --- teenagers --- adolescents --- addiction --- internet addiction --- mobile phone (or smartphone) use --- young children --- early childhood education --- parenting --- emergent bilinguals --- intergenerational language transmission --- behavioural addictions --- generalised versus specific problem Internet uses --- Internet addiction --- gaming disorder --- social networking --- mixed methods research
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