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Ray Tracing Gems

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ISBN: 9781484244272 Year: Pages: 607 DOI: 10.1007/978-1-4842-4427-2 Language: English
Publisher: Springer Nature
Subject: Computer Science
Added to DOAB on : 2020-02-05 11:21:04
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Recent Advances in Image and Video Coding

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ISBN: 9789535127758 9789535127765 9789535141495 Year: Pages: 276 DOI: 10.5772/62602 Language: English
Publisher: IntechOpen
Subject: Computer Science
Added to DOAB on : 2019-10-03 07:51:49

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This book is intended to attract the attention of practitioners and researchers in academia and industry interested in challenging paradigms of image and video coding algorithms with an emphasis on recent technological developments. All the chapters are well demonstrated by various researchers around the world covering the field of image and video processing. This book highlights the current research in the image and video processing area such as image fusion, image segmentation and classification, image compression, machine vision algorithms and video compression. The entire work available in the book is mainly focusing on researchers who can do quality research in the area of image and video processing and related fields. Each chapter is an independent research which will definitely motivate the young researchers to ponder into. These eleven chapters available in five sections will be an eye-opener for all who are doing systematic research in these fields.

The Uncanny Valley Hypothesis and Beyond

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Book Series: Frontiers Research Topics ISSN: 16648714 ISBN: 9782889454433 Year: Pages: 142 DOI: 10.3389/978-2-88945-443-3 Language: English
Publisher: Frontiers Media SA
Subject: Psychology --- Science (General)
Added to DOAB on : 2018-11-16 17:17:57
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A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.

Data Acquisition and Processing in Cultural Heritage

Authors: --- --- ---
ISBN: 9783039217403 9783039217410 Year: Pages: 276 DOI: 10.3390/books978-3-03921-741-0 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Technology (General) --- General and Civil Engineering
Added to DOAB on : 2020-04-07 23:07:09
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Advances in the knowledge of the tangible components (position, size, shape) and intangible components (identity, habits) of an historic building or site involves fundamental and complex tasks in any project related to the conservation of cultural heritage (CH). In recent years, new geotechnologies have proven their usefulness and added value to the field of cultural heritage (CH) in the tasks of recording, modeling, conserving, and visualizing. In addition, current developments in building information modeling (HBIM), allow integration and simulation of different sources of information, generating a digital twin of any complex CH construction. As a result, experts in the area have increased the number of available sensors and methodologies. However, the quick evolution of geospatial technologies makes it necessary to revise their use, integration, and application in CH. This process is difficult to adopt, due to the new options which are opened for the study, analysis, management, and valorization of CH. Therefore, the aim of the present Special Issue is to cover the latest relevant topics, trends, and best practices in geospatial technologies and processing methodologies for CH sites and scenarios as well as to introduce the new tendencies. This book originates from the Special Issue “Data Acquisition and Processing in Cultural Heritage”, focusing primarily on data and sensor integration for CH; documentation/restoration in CH; heritage 3D documentation and modeling of complex CH sites; drone inspections in CH; software development in CH; and augmented reality in CH. It is hoped that this book will provide the advice and guidance required for any CH professional, making the best possible use of these sensors and methods in CH.

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