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Battlefields of Negotiation

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Book Series: MediaMatters ISBN: 9789089645005 Year: Pages: 220 DOI: 10.26530/OAPEN_437366 Language: English
Publisher: Amsterdam University Press
Subject: Education --- Media and communication
Added to DOAB on : 2013-02-01 21:39:49
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The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.

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educatie --- motion pictures --- film --- education

The Playful Citizen

Authors: --- --- --- --- et al.
ISBN: 9789462984523 9789048535200 Year: DOI: 10.5117/9789462984523 Language: Undetermined
Publisher: Amsterdam University Press
Subject: Media and communication
Added to DOAB on : 2019-02-06 08:17:54
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

The Playful Citizen: Civic Engagement in a Mediatized Culture

Authors: --- --- --- --- et al.
Book Series: Games and Play ISBN: 9789048535200 Year: Pages: 432 Language: English
Publisher: Amsterdam University Press
Subject: Media and communication
Added to DOAB on : 2019-10-23 11:21:05
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies. With the emergence of digital and mobile technologies our conceptions and hopes of what citizen participation entails have changed profoundly. Interactive, networked and affordable technologies have transformed the relationship between knowledge, creativity and power. Citizens use media technologies in playful ways to engage in creative knowledge production and to alter professional roles and power structures.This book, available in Open Access, provides an overview of the potentials and limitations of citizen's engagement in the digital age through a collection of chapters from various academic fields. What connects these contributions is a focus on what we call playful participation. It is through this ludic engagement, we argue, that the contemporary production of knowledge and creative interventions in journalism, research, activism, art, politics, city making, and many other areas, should be understood. The book editors hold positions at Universities in the Netherlands (Utrecht University) and the UK (University of Warwick). They have published widely about digital media technologies, play, and identity.

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