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Global Digital Cultures: Perspectives from South Asia

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ISBN: 9780472901272 9780472131402 Year: Pages: 327 DOI: 10.3998/mpub.9561751 Language: English
Publisher: University of Michigan Press
Subject: Computer Science --- Agriculture (General)
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Digital media histories are part of a global network, and South Asia is a key nexus in shaping the trajectory of digital media in the twenty-first century. Digital platforms like Facebook, WhatsApp, and others are deeply embedded in the daily lives of millions of people around the world, shaping how people engage with others as kin, as citizens, and as consumers. Moving away from Anglo-American and strictly national frameworks, the essays in this book explore the intersections of local, national, regional, and global forces that shape contemporary digital culture(s) in regions like South Asia: the rise of digital and mobile media technologies, the ongoing transformation of established media industries, and emergent forms of digital media practice and use that are reconfiguring sociocultural, political, and economic terrains across the Indian subcontinent. From massive state-driven digital identity projects and YouTube censorship to Tinder and dating culture, from Twitter and primetime television to Facebook and political rumors, Global Digital Cultures focuses on enduring concerns of representation, identity, and power while grappling with algorithmic curation and data-driven processes of production, circulation, and consumption.

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Animal Acts: Performing Species Today

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Book Series: Critical Performances ISBN: 9780472901104 9780472071999 9780472051991 Year: Pages: 255 DOI: 10.3998/mpub.5633302 Language: English
Publisher: University of Michigan Press
Subject: Sports Science
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Encounters between the species in an anthology of lively solo performances and commentary

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Gaming the Stage: Playable Media and the Rise of English Commercial Theater

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Book Series: Theater: Theory/Text/Performance ISBN: 9780472901081 9780472073818 9780472053810 Year: Pages: 305 DOI: 10.3998/mpub.9831118 Language: English
Publisher: University of Michigan Press
Subject: Languages and Literatures
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Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.

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Rhetorical Code Studies: Discovering Arguments in and around Code

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Book Series: Sweetland Digital Rhetoric Collaborative ISBN: 9780472901043 9780472131273 Year: Pages: 233 DOI: 10.3998/mpub.10019291 Language: English
Publisher: University of Michigan Press
Subject: Computer Science
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Winner of the 2017 Sweetland Digital Rhetoric Collaborative Book Prize Software developers work rhetorically to make meaning through the code they write. In some ways, writing code is like any other form of communication; in others, it proves to be new, exciting, and unique. In Rhetorical Code Studies, Kevin Brock explores how software code serves as meaningful communication through which software developers construct arguments that are made up of logical procedures and express both implicit and explicit claims as to how a given program operates. Building on current scholarly work in digital rhetoric, software studies, and technical communication, Brock connects and continues ongoing conversations among rhetoricians, technical communicators, software studies scholars, and programming practitioners to demonstrate how software code and its surrounding discourse are highly rhetorical forms of communication. He considers examples ranging from large, well-known projects like Mozilla Firefox to small-scale programs like the “FizzBuzz” test common in many programming job interviews. Undertaking specific examinations of code texts as well as the contexts surrounding their composition, Brock illuminates the variety and depth of rhetorical activity taking place in and around code, from individual differences in style to changes in large-scale organizational and community norms. Rhetorical Code Studies holds significant implications for digital communication, multimodal composition, and the cultural analysis of software and its creation. It will interest academics and students of writing, rhetoric, and software engineering as well as technical communicators and developers of all types of software.

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Seeing the Past with Computers: Experiments with Augmented Reality and Computer Vision for History

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Book Series: Digital Humanities ISBN: 9780472900879 9780472131112 Year: Pages: 254 DOI: 10.3998/mpub.9964786 Language: English
Publisher: University of Michigan Press
Subject: Computer Science
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Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

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Sites of Translation: What Multilinguals Can Teach Us about Digital Writing and Rhetoric

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Book Series: Sweetland Digital Rhetoric Collaborative ISBN: 9780472900862 9780472074037 9780472054039 Year: Pages: 153 DOI: 10.3998/mpub.9952377 Language: English
Publisher: University of Michigan Press
Subject: Computer Science --- Languages and Literatures --- Linguistics
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Winner of the 2016 Sweetland Digital Rhetoric Collaborative Book Prize Sites of Translation illustrates the intricate rhetorical work that multilingual communicators engage in as they translate information for their communities. Blending ethnographic and empirical methods from multiple disciplines, Laura Gonzales provides methodological examples of how linguistic diversity can be studied in practice, both in and outside the classroom, and provides insights into the rhetorical labor that is often unacknowledged and made invisible in multilingual communication. Sites of Translation is relevant to researchers and teachers of writing as well as technology designers interested in creating systems, pedagogies, and platforms that will be more accessible and useful to multilingual audiences. Gonzales presents multilingual communication as intellectual labor that should be further valued in both academic and professional spaces, and supported by multilingual technologies and pedagogies that center the expertise of linguistically diverse communicators.

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Finding Voice: A Visual Arts Approach to Engaging Social Change

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Book Series: The New Public Scholarship ISBN: 9780472900718 9780472073665 9780472053667 Year: Pages: 249 DOI: 10.3998/mpub.9256315 Language: English
Publisher: University of Michigan Press
Subject: Arts in general
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In Finding Voice, Kim Berman demonstrates how she was able to use visual arts training in disenfranchised communities as a tool for political and social transformation in South Africa. Using her own fieldwork as a case study, Berman shows how hands-on work in the arts with learners of all ages and backgrounds can contribute to economic stability by developing new skills, as well as enhancing public health and gender justice within communities. Berman’s work, and the community artwork her book documents, present the visual arts as a crucial channel for citizens to find their individual voices and to become agents for change in the arenas of human rights and democracy.

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Just Vibrations: The Purpose of Sounding Good

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ISBN: 9780472900565 9780472073252 9780472053254 Year: Pages: 181 DOI: 10.3998/mpub.9293551 Language: English
Publisher: University of Michigan Press
Subject: Music
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Modern academic criticism bursts with what Eve Kosofsky Sedgwick once termed paranoid readings—interpretative feats that aim to prove a point, persuade an audience, and subtly denigrate anyone who disagrees. Driven by strategies of negation and suspicion, such rhetoric tends to drown out softer-spoken reparative efforts, which forego forceful argument in favor of ruminations on pleasure, love, sentiment, reform, care, and accessibility. Just Vibrations: The Purpose of Sounding Good calls for a time-out in our serious games of critical exchange. Charting the divergent paths of paranoid and reparative affects through illness narratives, academic work, queer life, noise pollution, sonic torture, and other touchy subjects, William Cheng exposes a host of stubborn norms in our daily orientations toward scholarship, self, and sound. How we choose to think about the perpetration and tolerance of critical and acoustic offenses may ultimately lead us down avenues of ethical ruin—or, if we choose, repair. With recourse to experimental rhetoric, interdisciplinary discretion, and the playful wisdoms of childhood, Cheng contends that reparative attitudes toward music and musicology can serve as barometers of better worlds.

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Making News at The New York Times

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Book Series: The New Media World ISBN: 9780472900220 9780472119363 9780472035960 Year: Pages: 295 DOI: 10.3998/nmw.12848274.0001.001 Language: English
Publisher: University of Michigan Press
Added to DOAB on : 2019-11-09 11:21:14
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An ethnographic study of The New York Times’ business desk provides a unique vantage point to see the future for news in the digital age

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Screen Genealogies

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Book Series: MediaMatters ISBN: 9789048543953 9789463729000 Year: Pages: 329 DOI: 10.5117/9789463729000 Language: English
Publisher: Amsterdam University Press
Subject: Sociology --- Media and communication
Added to DOAB on : 2019-11-20 11:21:19
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Against the grain of the growing literature on screens, *Screen Genealogies* argues that the present excess of screens cannot be understood as an expansion and multiplication of the movie screen nor of the video display. Rather, screens continually exceed the optical histories in which they are most commonly inscribed. As contemporary screens become increasingly decomposed into a distributed field of technologically interconnected surfaces and interfaces, we more readily recognize the deeper spatial and environmental interventions that have long been a property of screens. For most of its history, a screen was a filter, a divide, a shelter, or a camouflage. A genealogy stressing transformation and descent rather than origins and roots emphasizes a deeper set of intersecting and competing definitions of the screen, enabling new thinking about what the screen might yet become.&#xD;

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