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The Aesthetics of Global Protest

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Book Series: Protest and Social Movements ISBN: 9789048544509 9789463724913 Year: Pages: 300 DOI: 10.5117/9789463724913 Language: English
Publisher: Amsterdam University Press
Subject: Political Science --- Science (General) --- Information theory
Added to DOAB on : 2019-12-12 11:21:02
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Protestors across the world use aesthetics in order to communicate their ideas and ensure their voices are heard. This book looks at protest aesthetics, which we consider to be the visual and performative elements of protest, such as images, symbols, graffiti, art, as well as the choreography of protest actions in public spaces. Through the use of social media, protestors have been able to create an alternative space for people to engage with politics that is more inclusive and participatory than traditional politics. This volume focuses on the role of visual culture in a highly mediated environment and draws on case studies from Europe, Thailand, South Africa, USA, Argentina, and the Middle East in order to demonstrate how protestors use aesthetics to communicate their demands and ideas. It examines how digital media is harnessed by protestors and argues that all protest aesthetics are performative and communicative.

Keywords

Aesthetics --- global protest

Beta Exercise: The Theory and Practice of Osamu Kanemura

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ISBN: 9781947477776 9781947477783 Year: Pages: 230 DOI: 10.21983/P3.0241.1.00 Language: English
Publisher: punctum books
Subject: Arts in general
Added to DOAB on : 2019-03-26 11:21:03
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Beta Exercise: The Theory and Practice of Osamu Kanemura is the first bilingual (Japanese-English) book to provide an overview of the theoretical work of Japanese photographer and video artist Osamu Kanemura, a unique voice in the world of contemporary photography. The opening essay “Life Is a Gift” comments on the transformation of human life into an exchangeable commodity and the abstraction it entails. “Essay 01” develops Kanemura’s idea of photographic “technique” in an era when such techniques have become accessible to all, radically undermining the importance of human subjectivity in the process of capturing the photographic image: “We can say that modern technology constitutes photographic technique.” Instead, Kanemura argues, extra-technical elements such as concept and vision will have to compensate for the expression of individuality that technique is no longer able to convey. Taking cues from Kiyoshi Kurosawa and Karlheinz Stockhausen, the essay “Dead-Stick Landing” develops Kanemura’s theory of the moving image as mechanical system, solely governed by an “on-off switch.” “Essay 02” develops these ideas into a consideration of cinematic time and the experience of boredom in cinema as the result of a truthful “loyalty” expressed to machines, and not to stories. The essays are accompanied by an extensive two-part interview with Italian photographer Marco Mazzi, touching upon topics ranging from the technical aspects of his equipment, the concept of non-editing, and the destruction of the frame to the similarity between Mao’s dialectics and the camera, the presence of the human figure as trace, and the politics of photographing Tokyo.

Hephaestus Reloaded

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ISBN: 9781950192359 9781950192366 Year: Pages: 118 DOI: 10.21983/P3.0258.1.00 Language: English
Publisher: punctum books
Subject: Philosophy --- Languages and Literatures
Added to DOAB on : 2019-12-13 11:21:03
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Hephaestus Reloaded / Efesto Reloaded, presented in a bilingual (English/Italian) publication, and whose five authors are from Greece, Italy, and the US, invokes as its first inspiration the myth of Hephaestus who embodied a twofold entity: both disabled and technically capacious. The myth of Hephaestus has been passed across the centuries as an ancient metaphor signifying the idea of becoming-world, in which any distinction between the natural and the artificial, or the organic and the technical, is blurred. Human beings, by virtue of their physical vulnerabilities and limits, have enhanced their technological powers to the point of transcending their own given nature. At present, a variety of critical discourses in disciplines such as philosophy, history, aesthetics, and cognitive sciences pay attention to our becoming-hybrid (organic and mechanical beings) – unleashing a space for research that probes the concept of transcendence. Each of the contributions in this book addresses – through its own peculiar perspective, method and experimental style – a new way to approach the role of transcendence in socio-cultural life.In the Occidental history of ideas, the notion of transcendence has received at least three canonical articulations that are challenged by this book: religious (Judeo-Christian traditions), philosophical (Platonic-intellectual universality of ideas), and scientific (the objective and technological turn of knowledge). Nonetheless, it is with the rise of cybernetics, with its digital and virtual modalities of systems, networks, and knowledge, that our human environment emerges as a source of knowledge in itself -- not simply as an object but rather as an immersive agency in which nature, knowledge, technique merge. The transcendence of the actual and the virtual into a “third” element is construed and analyzed in this book through conceptual schemes that rely on a post-binary or non-binary understanding of coincidences, triangulations, hybrids, or post-human combinatorics. What is ultimately explored is how transcendence is ejected from strictly theological, philosophical, or scientific groundings and emerges as a germinating point of becoming (something else).

Frame by Frame

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ISBN: 9780520972773 9780520303621 Year: Pages: 278 DOI: 10.1525/luminos.65 Language: English
Publisher: University of California Press
Subject: Media and communication --- Performing Arts
Added to DOAB on : 2019-07-03 11:21:06
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For most of the twentieth century, the making of animated cartoons was mechanized and standardized to allow for high-volume production: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called "cels") and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians, most of them anonymous. In order to understand how the industrial mode of production influenced the medium’s visual style, this book regards each frame of a given animated cartoon as a historical document in its own right. This new consideration of the materiality of the medium analyzes cartoons frame by frame to expose hitherto unseen qualities of the image. The book covers the different technologies of reproduction involved in this process, from photography to xerography, as well as the idiosyncrasies of the image—from abstract imagery to mistakes in reproduction—that can be seen only when the film is halted. What emerges is both a new methodology for thinking about animation, the idea of frame-by-frame analysis, and a highly original account of an art formed on the assembly line.

High-Tech Trash

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ISBN: 9780520974494 9780520340145 Year: Pages: 253 DOI: 10.1525/luminos.83 Language: English
Publisher: University of California Press
Subject: Information theory
Added to DOAB on : 2020-02-05 11:21:21
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High-Tech Trash: Glitch, Noise, and Aesthetic Failure maps an archaeology of failure in a culture seemingly ill-equipped to deal with it. To better understand failure, Kane argues, we must abstract from our subjective, personal disappointments and see them as meaningful symbols of a broader human struggle. By connecting twenty-first century digital aesthetics to critical issues in the history of high-tech, the book elucidates what it means to be an error-prone, fallible human in an age of hyper technology; to fail again and again without recourse to anything but repetition.

Schreiben im Zwiegespräch / Writing as Dialogue

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Book Series: Lettre ISBN: 9783839440766 Year: Pages: 242 DOI: 10.14361/9783839440766 Language: English
Publisher: transcript Verlag Grant: Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
Subject: Languages and Literatures
Added to DOAB on : 2019-03-28 11:21:02
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''Although practices of editing and mentoring are part of an author's daily activities, they have previously been largely neglected by the literary studies. The bilingual volume therefore assembles players from the fields of literary production and theories of authorship and the writing process, who discuss the development towards an opening up of the creative writing process. Their contributions encompass not only reports of experiences made by authors, editors, and mentors and insights into teaching methods applied in creative writing classes at higher education institutions in different European countries. They also explore theoretical approaches to an intersubjective literary practice as well as suggestions for the definition of a dialogic notion of literature in the age of online publishing.

Portraits of Automated Facial Recognition

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Book Series: Image ISBN: 9783839448465 Year: Pages: 198 DOI: 10.14361/9783839448465 Language: English
Publisher: transcript Verlag
Subject: Media and communication
Added to DOAB on : 2020-01-22 11:21:04
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Automated facial recognition algorithms are increasingly intervening in society. This book offers a unique analysis of these algorithms from a critical visual culture studies perspective. The first part of this study examines the example of an early facial recognition algorithm called »eigenface« and traces a history of the merging of statistics and vision. The second part addresses contemporary artistic engagements with facial recognition technology in the work of Thomas Ruff, Zach Blas, and Trevor Paglen. This book argues that we must take a closer look at the technology of automated facial recognition and claims that its forms of representation are embedded with visual politics. Even more significantly, this technology is redefining what it means to see and be seen in the contemporary world.

Games and Rules

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Book Series: Edition Medienwissenschaft ISBN: 9783837643046 9783839443040 Year: DOI: http://dx.doi.org/10.14361/9783839443040 Language: English
Publisher: transcript Verlag Grant: Knowledge Unlatched - 101981
Subject: Media and communication
Added to DOAB on : 2019-03-27 11:21:02
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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

Protest twittern

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Book Series: Locating Media/Situierte Medien ISBN: 9783839448366 Year: Pages: 450 DOI: 10.14361/9783839448366 Language: German
Publisher: transcript Verlag
Subject: Media and communication
Added to DOAB on : 2019-11-12 11:21:02
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Wenn Menschen heute auf der Straße protestieren, sind immer auch digitale Medien im Spiel. Ob zur Mobilisierung oder Koordination, zur Vor- oder Nachbereitung: Proteste sind durch die sprachlichen Interaktionen und medialen Praktiken der Teilnehmenden bestimmt. Mark Dang-Anh widmet sich der situativen Protestkommunikation in digitalen Medien mit einem Fokus auf Interaktionen im Mikrobloggingdienst Twitter. Anhand zweier Falluntersuchungen von Protesten gegen rechte Aufmärsche analysiert er die vielschichtigen Relationen zwischen Sprache, Medien und der sozialen Praxis des Protestierens. Die dem Buch zugrunde liegende Arbeit wurde 2019 mit dem »Preis der Universität Siegen für die Förderung des wissenschaftlichen Nachwuchses, vergeben von der Dirlmeier-Stiftung«, ausgezeichnet.

Populärkulturforschung

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Book Series: Edition Kulturwissenschaft ISBN: 9783839445983 Year: Pages: 290 DOI: 10.14361/9783839445983 Language: German
Publisher: transcript Verlag
Subject: Social Sciences
Added to DOAB on : 2019-03-28 11:21:02
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Popular entertainment and entertainment are considered essentially aesthetic phenomena. But is there a specific "aesthetics of the popular"? And how can mass arts affect the development of worldviews and identity orientations in a problematic way? Kaspar Maase focuses on the "mainstream" of mass arts and their everyday usage practices. In his study, he develops an understanding of popular culture as a network of practical interactions between people, texts, things, contexts, and situations, thus providing basic orientations for empirical research in a variety of disciplines.

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