Search results: Found 5

Listing 1 - 5 of 5
Sort by
Museum Object Lessons for the Digital Age

Author:
ISBN: 9781787352810 Year: Pages: 164 DOI: 10.14324/111.9781787352810 Language: English
Publisher: UCL Press
Subject: Ethnology --- Anthropology --- Sociology --- Social Sciences --- History
Added to DOAB on : 2018-06-14 11:01:57
License:

Loading...
Export citation

Choose an application

Abstract

Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.

Keywords

object --- digital age --- arts --- museum

Museen digital

Author:
ISBN: 9783946054863 Year: Pages: 210 DOI: 10.17885/heiup.365.515 Language: German
Publisher: Heidelberg University Publishing (heiUP)
Subject: Arts in general
Added to DOAB on : 2019-01-15 13:34:10
License:

Loading...
Export citation

Choose an application

Abstract

Museums especially in the Anglosaxon world understand that they have to present themselves in a modern form if they want to be accepted by a younger audience. Internet, social media, virtual and augmented reality, open culture: these are keywords which receive an ever increasing importance in the museum context as well. The book presents a selection of art museums which approach the digital sphere in a creative manner. In this way they try to cope with both their mission to educate and to entertain.

Keywords

Internet --- Art History --- Museum --- digital

Hack the Experience: Tools for Artists from Cognitive Science

Author:
ISBN: 9781947447653 9781947447660 Year: Pages: 164 DOI: 10.21983/P3.0206.1.00 Language: English
Publisher: punctum books
Subject: History
Added to DOAB on : 2019-03-26 11:21:04
License:

Loading...
Export citation

Choose an application

Abstract

Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in an exhibition. You’ll learn things about the senses and how they interface with attention so that you can build in visceral forms of interactivity, engage people’s empathetic responses, and frame their moods. This book is a dense bouillon-cube of techniques that you can adapt and apply to your personal practice, and it’s a book that will walk you step-by-step through skill sets from ethnography, cognitive science, and multi-modal metaphors. The core argument of this book is that art is a form of cognitive engineering and that the physical environment (or objects in the physical environment) can be shaped to maximize emotional and sensory experience. Many types of art will benefit from this handbook (because cognition is pervasive in our experience of art), but it is particularly relevant to immersive experiential works such as installations, participatory/interactive environments, performance art, curatorial practice, architecture and landscape architecture, complex durational works, and works requiring new models of documentation. These types of work benefit from the empirical findings of cognitive science because intentionally leveraging basic human cognition in artworks can give participants new ways of seeing the world that are cognitively relevant. This leveraging process provides a new layer in the construction of conceptually grounded works.

Ambienti digitali per l’educazione all’arte e al patrimonio

Authors: ---
Book Series: Educazione al patrimonio culturale e formazione dei saperi - Open Access ISBN: 9788891773333 Year: Language: Italian
Publisher: FrancoAngeli
Subject: Education
Added to DOAB on : 2019-03-28 11:21:03
License:

Loading...
Export citation

Choose an application

Abstract

The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions.

Dinge – Nutzer – Netze

Author:
Book Series: Edition Museum ISBN: 9783839442326 9783839442326 9783837642322 Year: Pages: 426 DOI: 10.14361/9783839442326 Language: German
Publisher: transcript Verlag Grant: Knowledge Unlatched - 104882
Subject: History
Added to DOAB on : 2019-01-15 13:34:01
License:

Loading...
Export citation

Choose an application

Abstract

Museums have always been virtual places – so why do these institutions find it so difficult to use digital media? And what does a museum have to offer to a knowledge-based society whose act of remembering increasingly takes place in the digital domain?

Listing 1 - 5 of 5
Sort by
Narrow your search