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Storytelling and Education in the Digital Age

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ISBN: 9783653069761 9783631675441 9783653069761 9783631701263 Year: DOI: 10.3726/9783653069761 Language: English
Publisher: Peter Lang International Academic Publishing Group Grant: Knowledge Unlatched - 103057
Subject: Media and communication
Added to DOAB on : 2019-03-05 11:21:02
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While the importance of the role of storytelling can hardly be overestimated, the impact of digitalization on this role is more ambivalent. In this second book-length publication of the programme Media and Education in the Digital Age – MEDA, the authors take a critical stance towards the alleged emancipative affordances of digital storytelling in education. The collection is inspired by the effort of making professional educators aware of the risks of the digital turn in educational storytelling but also of the opportunities and the conditions for critical engagements. Based on their research and field experience, fifteen scholars discuss in nine chapters these risks and opportunities, providing ideas, evidence, references and inspiration to educators and researchers.

Sea-changes - Melville - Forster - Britten

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ISBN: 9783863950453 Year: DOI: 10.17875/gup2012-399 Language: English
Publisher: Universitätsverlag Göttingen
Subject: Languages and Literatures --- Linguistics --- Music
Added to DOAB on : 2013-03-17 04:22:12
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E. M. Forster first encountered Billy Budd in 1926. Some twenty years later, he embarked on a collaboration with Benjamin Britten and Eric Crozier, adapting Melville’s novella for the opera stage. The libretto they produced poignantly reaffirms the Forsterian creed of salvation through personal relationships. This study presents an extensive exploration of Forster’s involvement in the interpretation, transformation and re-creation of Melville’s text. It situates the story of the Handsome Sailor in the wider context of Forster’s literary oeuvre, his life, and his life writings. In detailed readings, Billy Budd becomes a lens through which the themes, patterns and leitmotifs of Forsterian thought and creative imagination are brought into focus. A close re-examination of the libretto sketches serves to shed new light on the collaborative process in which Melville’s story was changed to fit an archetypal array of plot and character types that is central to Forster’s own storytelling.

Keywords

Storytelling --- Opera --- Melville --- Forster --- Britten --- Novella

Stories from Quechan Oral Literature

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Book Series: World Oral Literature Series ISSN: 20507933 2054362X ISBN: 9781909254862 9781909254879 Year: Pages: 548 DOI: 10.11647/OBP.0049 Language: English
Publisher: Open Book Publishers
Subject: Languages and Literatures --- Anthropology
Added to DOAB on : 2015-01-07 17:18:51
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The Quechan are a Yuman people who have traditionally lived along the lower part of the Colorado River in California and Arizona. They are well known as warriors, artists, and traders, and they also have a rich oral tradition. The stories in this volume were told by tribal elders in the 1970s and early 1980s. The eleven narratives in this volume take place at the beginning of time and introduce the reader to a variety of traditional characters, including the infamous Coyote and also Kwayúu the giant, Old Lady Sanyuuxáv and her twin sons, and the Man Who Bothered Ants.This book makes a long-awaited contribution to the oral literature and mythology of the American Southwest, and its format and organization are of special interest. Narratives are presented in the original language and in the storytellers’ own words. A prosodically-motivated broken-line format captures the rhetorical structure and local organization of the oral delivery and calls attention to stylistic devices such as repetition and syntactic parallelism. Facing-page English translation provides a key to the original Quechan for the benefit of language learners. The stories are organized into "story complexes”, that is, clusters of narratives with overlapping topics, characters, and events, told from diverse perspectives. In presenting not just stories but story complexes, this volume captures the art of storytelling and illuminates the complexity and interconnectedness of an important body of oral literature.Stories from Quechan Oral Literature provides invaluable reading for anyone interested in Native American cultural heritage and oral traditions more generally.

Lace Narratives: A Monograph, 2005 – 2015

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ISBN: 9780992451868 Year: Pages: 82 DOI: https://dx.doi.org/10.5130/978-0-9924518-6-8 Language: English
Publisher: UTS ePRESS
Subject: Arts in general --- Multidisciplinary
Added to DOAB on : 2017-11-06 05:53:00
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Lace Narratives: A monograph, 2005 – 2015 documents Cecilia Heffer’s innovative lace-making practice over a decade, including major exhibitions and commissions. This publication examines ways that Cecilia’s research practice responds to changing ideas and technologies as a means to extend our perception of textiles. It presents an in-depth reflection on studio practice in a discursive spirit, responding to the question: What has the studio enquiry revealed that could not have been revealed through other modes of research? 1The publication is composed of a digital edition of the book, along with a seven-minute video documenting Cecilia creating the lace-work Drawn Threads. A print-on-demand version of the book in either hard cover or paperback is available for purchase.Additionally, a limited edition artist’s book with lace samples bound into the pages will be publicly available through selected libraries and museums, including the UTS Library.Through these different components, the audience can watch Cecilia’s lace-making innovations in the documentary video, read critical reflections on her research and creative process, and handle lace samples. This combination affords a holistic understanding of Cecilia’s practice-led research and material output. This is an experimental publication model conceived by Zoë Sadokierski for the MediaObject book series and produced with support from the UTS Library.

Gaming and the Arts of Storytelling

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ISBN: 9783039212316 9783039212323 Year: Pages: 144 DOI: 10.3390/books978-3-03921-232-3 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Philosophy
Added to DOAB on : 2019-08-28 11:21:27
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This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Kriegserfahrungen erzählen

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Book Series: Mainzer Historische Kulturwissenschaften ISBN: 9783839437087 Year: Pages: 162 Language: German
Publisher: transcript Verlag Grant: Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
Subject: History
Added to DOAB on : 2017-09-01 11:01:05
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How were accounts of war told in the Middle Ages and the Early Modern era? The contributions to this volume pursue this question in an innovative way through the combination of historical and literary methodologies. With the aid of this interdisciplinary approach, the texts examine storytelling practices and strategies which dissolved genre barriers between factual and fictional texts, thereby expanding insights with regard to their presentation of experience. This volume is not only a pioneering work of cultural studies research, but also an example of successful and productive interdisciplinary collaboration.

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

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