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Islamisation and Its Opponents in Java

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ISBN: 9789971696313 9789971696597 Year: Language: English
Publisher: NUS Press Grant: Knowledge Unlatched - 102359
Subject: History
Added to DOAB on : 2019-01-15 13:31:31
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Abstract

The Javanese - one of the largest ethnic groups in the Islamic world - were once mostly 'nominal Muslims' with pious believers a minority and the majority seemingly resistant to Islam's call for greater piety. Over the tumultuous period analyzed here - from the 1930s to the 2000s - that society has changed profoundly to become an extraordinary example of the rising religiosity that marks the modern age. Islamisation and Its Opponents in Java draws on a formidable body of sources, including interviews, archival documents and a vast range of published material, to situate the Javanese religious experience. Winner of the Kahin Prize from the Association of Asia Studies, the study has considerable relevance for much wider contexts. The final section of the book, which considers the significance of Java's religious history in global contexts, shows how it exemplifies a profound contest of values in the universal human search for a better life.

Götterdämmerung

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Book Series: X-Texte zu Kultur und Gesellschaft ISBN: 9783839401002 9783899421002 Year: Pages: 112 DOI: 10.14361/9783839401002 Language: German
Publisher: transcript Verlag
Subject: Sociology --- Religion
Added to DOAB on : 2020-01-23 11:21:04
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Vielleicht liegt die Zukunft der Religion darin, eine Haltung auszubilden, die mit den Stichworten Humor, Gelassenheit und Demut zu charakterisieren ist.

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Abstract

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

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